# Define a 3D packshot workflow for controlled product and material presentation

Canonical: https://sharprod.com/en/services/3d-packshot-video.html
Language: en
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Page class: primary_service_owner

## Price variants by their differences

Planning a product variant set

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## Asset readiness drives the estimate

Budget, rights and handoff stay in one scope.

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## From RUB 350,000

Model readiness, materials, shots, simulation, render and versions shape the estimate.

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## Price variants by their differences

CAD handover for selected shots

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## Before estimating a 3D packshot

The published starting guide is RUB 350,000. The estimate depends on model readiness, object complexity, materials, shots, simulation, render quality and delivery versions.

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## From RUB 350,000

A per-second or per-minute 3D animation cost can be calculated for an agreed project by dividing its estimate by the finished film duration. That result is not a universal rate. A short film still needs model, material and scene preparation; a new model, complex motion or simulation changes the scope. Compare proposals using the same inputs, scene count, movement, render quality, revisions and versions. Separate reusable assets from work that must be created again. CGI production scope .

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## Price variants by their differences

A different colour, package volume or construction may require different work. Do not assume that every SKU is a texture swap. List the differences and required views for each version. Specify films, stills and model reuse rights separately; one deliverable does not automatically include the others.

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## Before estimating a 3D packshot

Inputs, accuracy, budget, rights and handoff.

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## Before estimating a 3D packshot

Live action can be the better route when real handling, texture behaviour or human use matters more than a fully controlled digital object. The method follows the shot requirement.

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## Separate model, look and motion

Render Quality and versions Changes after computation

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## Before estimating a 3D packshot

Geometry, labels, materials, key frames and motion are reviewed at separate gates. Material changes are resolved before final rendering wherever practical.

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## The client approves product facts

SHAR does not invent product specifications or visual tolerances.

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## Files transfer only when listed

Agency production, white-label, NDA and international work are agreed before production.

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## Inspect what the supplied model contains

Manufacturing CAD may include fasteners, internal assemblies and small details that are invisible in an advertising shot. An exterior packshot and a cutaway need different preparation. Supply a current product image and identify the parts the film needs to show. Provide surface references and label artwork separately if they are absent from the model. This helps establish what is reusable and what the chosen shots still require.

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## Approve views for each format

A product rotation may work in a wide frame but hide a label or crop an essential detail vertically. Show where text and the final brand message will appear. Different aspect ratios can require another camera, path or object position rather than a new export alone. Review the required product views in each version before final rendering; a later change can affect more work.

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## Send the product model, dimensions and approved references

Unreal Engine: Cinematic render passes Unreal Engine documentation for render passes used in downstream compositing.

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## Separate model, look and motion

Animation Camera and motion Late storyboard change

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## Separate model, look and motion

Each layer has its own approval evidence.

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## Product appearance is reviewed before motion

Published WINLAB frames are used only as product-appearance references; they do not imply a specific 3D production method.

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## Where are changes approved?

Geometry, look and key frames are reviewed before animation and final rendering.

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## Separate model, look and motion

Lookdev Materials, colour, labels Unapproved reference

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## Which inputs help?

CAD, drawings, dimensions, approved artwork and product references reduce reconstruction risk.

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## What is a 3D packshot?

A controlled digital product scene with an approved camera, materials and lighting.

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## Before estimating a 3D packshot

The scope identifies rights for supplied assets, fonts, music, stock and third-party models. The client confirms that product files can be used for the agreed production.

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## What to confirm before modelling

We confirm product accuracy, source readiness, shot purpose and delivery scope before modelling starts.

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## Separate model, look and motion

Model Shape and dimensions Incomplete source data

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## Send the product model, dimensions and approved references

We will audit the inputs before defining tests and an estimate.

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## When should we film?

Film when real handling, texture behaviour or human use carries the shot.

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## Files transfer only when listed

Rights and licences are checked; models, scenes and project files are not automatic.

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## Where product accuracy is reviewed

Geometry, labels, materials and motion are approved before final rendering.

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## Before estimating a 3D packshot

CAD, an existing model, drawings, dimensions, packaging artwork, label files, colour references and physical samples can reduce uncertainty. SHAR audits the available inputs before estimating.

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## 3D packshot video with controlled product accuracy

CONTROL Model / lookdev / key frames

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## Before estimating a 3D packshot

Rendered masters and agreed versions are delivered as specified. Models, scenes, textures and project files transfer only when the estimate and contract include them.

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## Before estimating a 3D packshot

It is a product-focused CGI sequence built from controlled geometry, materials, lighting, camera and animation. The scope defines which product details must match approved references.

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## 3D packshot video with controlled product accuracy

Product modelling, materials, lighting and animation with separate approval gates for geometry, packaging and key frames.

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