07 / PRODUCT CGI

CGI Video for Products

CGI product video shows geometry, materials and internal mechanics with precise control of the camera, light and product detail.

WHEN IT FITS

CGI for product mechanics, materials and camera movement

The product must be shown precisely

Interior mechanics or materials matter

Physical shooting cannot show the key value

WHAT IS INCLUDED

Model, materials, animation and render

  • 3D model or engineering file cleanup
  • Materials, light, camera and animation
  • Rendering, compositing and final versions

PROCESS

From source files to final product shots

  1. 01Collect references and source files
  2. 02Build scene and look development
  3. 03Animate the product
  4. 04Render and assemble the video

BEFORE PRODUCTION

Geometry, materials and product mechanics

Send CAD or a 3D model, dimensions, materials, packaging, operating logic and required angles. Model preparation, mechanical animation, simulations, lighting, rendering and compositing will be scoped by shot.

QUESTIONS

What changes a CGI product estimate

Do you need a ready 3D model?

It helps, but we can create or refine a model from references and product files.

Can CGI match the real product?

Yes, if materials, geometry and light are controlled carefully.

What should we prepare before starting CGI Video for Products?

Send the product CAD or 3D model, exact dimensions, material references, packaging artwork and the details that cannot deviate from the approved product. A shot list is useful even when animation is still open.

Can one production cover several channels?

Yes. The delivery identifies the product master, clean product shots, aspect ratios and technical files required for each channel.

SHORT ANSWERS

CGI product video in brief

What is it?

CGI product video shows exact form, materials, mechanics and internal construction. The estimate separates CAD or model preparation, animation, simulations, rendering and compositing by shot. The brief separates model preparation, motion design overlays and post-production cleanup; price follows the number and complexity of approved product shots.

Who is it for?

Product launches where form, surface, packshot angles or an internal mechanism must stay exact and are difficult to film.

How much does it cost?

The published budget guide for CGI Video for Products is from RUB 750,000. The price follows model preparation, materials, simulations, shot count, rendering and compositing.

What is the result?

The delivery is a product CGI master with approved geometry, materials, motion and shot-specific exports.

SCOPE AND ESTIMATE

Send the product and 3D files

Send the product model, dimensions, materials, artwork and required packshots. The estimate will cover model cleanup, look development, animation, rendering and channel exports.

Send brief
About this page

Author and creator: SHAR Production. Published: . Modified: .

CGI product animation: establish how the mechanism moves

A model does not establish the operating sequence

Geometry describes parts, not necessarily their movement sequence. For a mechanism, supply operating states, direction and range of movement, and any available recording of the real action. Identify what the advertising shot should explain and which technical detail need not be disclosed. This separates model preparation from developing the animation itself.

Plan a cutaway or exploded view

Agree which parts are hidden or separated and in what order the construction becomes visible. An exploded view can explain construction without representing a real assembly procedure. A technically meaningful sequence needs the client’s subject expert to approve it. Flow, temperature or another invisible quantity requires data or an understandable indication that the depiction is illustrative.

Review motion before the final render

Before final materials and rendering, check direction, contact between parts and the meaning of the sequence. An attractive surface cannot correct a wrong operating principle. If the mechanism changes after review, identify the affected shots and labels and what remains usable. Equal runtimes can involve different preparation: rotating an object is different from explaining several interacting assemblies.

Commission a CGI product film: separate product proof from presentation

Define what the product shot should establish

Choose whether the scene shows appearance, a mechanism, a material or use. Each task needs different inputs. A photograph shows the visible surface; a drawing supports geometry; an operating explanation needs technical review. An advertising scene can change the environment and presentation while retaining essential product properties.

Distinguish visualisation from an assumption

A cutaway or internal assembly needs verified data. If you cannot provide that data, discuss a clearly limited illustrative diagram or choose another shot. A part should not be invented because it makes the scene more convincing. This decision affects the script and modelling scope before animation begins.

Plan reuse across campaign materials

List future versions in the brief: the film, shorter edits, vertical shots or presentation stills. A format change may need different views, composition or label readability. Agree separately on the files and model reuse; an existing scene does not make every later version work-free.

What to approve at each stage of CGI production

Start with the purpose of each shot and the product details that must match the original. Before building scenes, agree on source assets, review points and the delivery package.

Task and source model

Provide the message, views, duration, channels and accuracy requirements. We check existing 3D or CAD files for scale, geometry and detail. If a model is missing, building it from drawings, photographs and other available references is a separate part of the estimate.

Blocking and camera

A rough scene establishes object placement, framing, camera movement and shot duration. Approve these before detailed surface work and rendering. Camera changes are easier to resolve here.

Materials and lighting

Check colour, texture, transparency, reflections and surface behaviour against agreed references. Approve still frames that show how the required product details read under the chosen lighting.

Animation review

Preview trajectories, speed, transitions and interactions between parts. For technical processes, approve the sequence of actions as well as the motion, so the animation preserves how the product works.

Rendering and assembly

Final rendering follows approval of geometry, camera, materials and motion. Compositing, colour, editing and sound then follow the agreed scope. Review transitions, title legibility and the versions required for each channel.

Approved deliverables

The estimate lists the master, shorter edits, aspect ratios, resolution and file requirements. Source scenes, models, separate layers and rights for their later use require a separate agreement.